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The rogue's bonus feat from Special Ability is not otherwise qualified, and can ignore prerequisites. Bonus feats, unless otherwise qualified, can ignore prerequisites (source: Monster Manual).There are two important things to note here: I don't think anyone can really beat that at level 5.Īt level 10, you've really come into your own. They strike as touch attacks so they'll probably hit, giving you a pretty good 8d6 damage a round. Life is cheap at level 1, don't sweat it.Īt level 5 you can afford acid and have Rapid Shot, so you're throwing two acid flasks a round. This build is playable at every level in the game. It just gives you another attack and a +1 to hit.
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Not really important, pick it up whenever. I think there's another spell for some other sneak-attack-immune creature. You'll probably end up going through at most one wand through your entire adventuring career. They're 1800 gold a piece, and they have 50 charges. You should have one by level 10, I think. Acid should start being affordable in those quantities around level 3. You also need to get a few items when you can afford them:
#HALFLING ROGUE DND 5E CHARACTER BUILDER FREE#
You've got a lot of free feats that you can use on whatever you feel like. Special Ability (feat ( Perfect Two-Weapon Fighting)) Otherwise, go human if you want an extra feat. Normal rogue stuff.ĭeep Halfling is probably the best choice, for +2 dex, +1 to attacks for being small, and -another- +1 to hit with thrown weapons (seriously). Starting Ability Scores (Before Racial Adjustments): High intelligence, high dexterity.